Methods available having to do with players but without needing a specific Player object
Returns whether the there are members of the various teams left alive.
Realm: Client and Server
Added in: 1.2.7
Parameters:
Returns:
Executes a callback function against the players that are members of the specified "role team" (see ROLE_TEAM_* global enumeration).
Realm: Client and Server
Added in: 1.3.1
Parameters:
true is returned, the rest of the execution is skipped.
Returns a table of all players who are alive and within radius units of pos.
Realm: Client and Server
Added in: 1.8.3
Parameters:
pos to search out to
Returns a single player that is alive and belongs to the given role (or nil if none exist). Useful when trying to get the player belonging to a role that can only occur once in a round.
Realm: Client and Server
Added in: 1.2.7
Parameters:
Gets which "role team" a role belongs to (see ROLE_TEAM_* global enumeration).
Realm: Client and Server
Added in: 1.2.7
Parameters:
Returns a table containing the players that are members of the specified "role team" (see ROLE_TEAM_* global enumeration).
Realm: Client and Server
Added in: 1.3.1
Parameters:
Returns whether a player belonging to the given role exists and is alive.
Realm: Client and Server
Added in: 1.2.7
Parameters:
Returns the number of players left alive.
Realm: Client and Server
Added in: 1.3.1
Parameters:
Returns the number of members of the various teams left alive.
Realm: Client and Server
Added in: 1.3.1
Parameters:
Returns: