ttt_taskmaster_is_passive |
0 |
Boolean |
Whether the Taskmaster should count as a 'passive' role for roles that need to kill other players, allowing them to win while the Taskmaster is still alive (if ttt_taskmaster_wins_with_others is enabled) |
ttt_taskmaster_kill_tasks |
1 |
Integer (0-10) |
The number of kill tasks assigned to the Taskmaster |
ttt_taskmaster_misc_tasks |
2 |
Integer (0-10) |
The number of miscellaneous tasks assigned to the Taskmaster |
ttt_taskmaster_repeat_rerolls |
1 |
Boolean |
Whether the Taskmaster can be assigned tasks they previously rerolled away from |
ttt_taskmaster_win_block_length |
60 |
Integer (0-300) |
How long (in seconds) the Taskmaster should block teams (innocent, traitor, monster) from winning for (if ttt_taskmaster_blocks_team_wins is enabled). Set to 0 to block until time runs out |
ttt_taskmaster_wins_with_others |
1 |
Boolean |
If the Taskmaster should be allowed to win alongside other teams/players |
ttt_taskmaster_blocks_team_wins |
1 |
Boolean |
Whether the Taskmaster should block teams (innocent, traitor, monster) from winning if they are alive and haven't finished their tasks. |
ttt_taskmaster_calldetective_enabled |
1 |
Boolean |
Whether the 'Call a Detective to a Body' task should be enabled |
ttt_taskmaster_carrycorpse_enabled |
1 |
Boolean |
Whether the 'Carry a Corpse for X Seconds' task should be enabled |
ttt_taskmaster_carrycorpse_time |
60 |
Integer (1-240) |
The time (in seconds) a player must carry a player corpse to complete the 'Carry Corpse' task |
ttt_taskmaster_chat_enabled |
1 |
Boolean |
Whether the 'Send X Messages' task should be enabled |
ttt_taskmaster_chat_times |
25 |
Integer (1-100) |
The number of text messages a player must sent to complete the 'Send X Messages' task |
ttt_taskmaster_completion_bonus |
1 |
Integer (0-10) |
How many credits the Taskmaster should get whenever they complete a task |
ttt_taskmaster_crouch_enabled |
1 |
Boolean |
Whether the 'Crouch for X Seconds' task should be enabled |
ttt_taskmaster_crouch_time |
40 |
Integer (1-240) |
The time (in seconds) a player must stay crouched to complete the 'Crouch' task |
ttt_taskmaster_crouchnearbody_enabled |
1 |
Boolean |
Whether the 'Crouch Near a Body' task should be enabled |
ttt_taskmaster_crouchnearbody_range |
1 |
Integer (1-100) |
The distance (in meters) away a player must stay within to count for the 'Crouch Near Body' task |
ttt_taskmaster_crouchnearbody_time |
20 |
Integer (1-240) |
The time (in seconds) a player must stay near a body to count for the 'Crouch Near Body' task |
ttt_taskmaster_crowbar_enabled |
1 |
Boolean |
Whether the 'Swing a Crowbar X Times' task should be enabled |
ttt_taskmaster_crowbar_times |
50 |
Integer (1-240) |
The number of times a player must use their crowbar to complete the 'Swing Crowbar' task |
ttt_taskmaster_damageeveryone_enabled |
1 |
Boolean |
Whether the 'Damage Everyone Else' task should be enabled |
ttt_taskmaster_dodamage_amount |
200 |
Integer (1-1000) |
The amount of damage a player must do to complete the 'Deal X Damage' task |
ttt_taskmaster_dodamage_enabled |
1 |
Boolean |
Whether the 'Deal X Damage' task should be enabled |
ttt_taskmaster_firebullets_enabled |
1 |
Boolean |
Whether the 'Fire X Bullets' task should be enabled |
ttt_taskmaster_firebullets_times |
100 |
Integer (1-1000) |
The jump of times a player must fire a bullet to complete the 'Fire X Bullets' task |
ttt_taskmaster_getplayerkilled_enabled |
1 |
Boolean |
Whether the 'Get Target Killed' task should be enabled |
ttt_taskmaster_getplayertokill_enabled |
1 |
Boolean |
Whether the 'Get Target to Kill' task should be enabled |
ttt_taskmaster_healthunder_amount |
15 |
Integer (1-240) |
The amount of health a player must stay under to complete the 'Health Under' task |
ttt_taskmaster_healthunder_enabled |
1 |
Boolean |
Whether the 'Survive Under X Health' task should be enabled |
ttt_taskmaster_healthunder_time |
60 |
Integer (1-240) |
The time (in seconds) a player must stay under the target health to complete the 'Health Under' task |
ttt_taskmaster_holstered_enabled |
1 |
Boolean |
Whether the 'Stay Holstered for X Seconds' task should be enabled |
ttt_taskmaster_holstered_time |
60 |
Integer (1-240) |
The time (in seconds) a player must stay holstered to complete the 'Holstered' task |
ttt_taskmaster_jump_enabled |
1 |
Boolean |
Whether the 'Jump X Times' task should be enabled |
ttt_taskmaster_jump_times |
100 |
Integer (1-500) |
The jump of times a player must jump to complete the 'Jump X Times' task |
ttt_taskmaster_kill360_enabled |
1 |
Boolean |
Whether the 'Kill a Player After a 360' task should be enabled |
ttt_taskmaster_kill360_time |
3 |
Integer (1-10) |
The time (in seconds) a player has after completing a 360 to kill a player for the 'Kill a Player After a 360' task |
ttt_taskmaster_killaiming_enabled |
1 |
Boolean |
Whether the 'Kill a Player While Aiming' task should be enabled |
ttt_taskmaster_killairborne_enabled |
1 |
Boolean |
Whether the 'Kill an Airborne Player' task should be enabled |
ttt_taskmaster_killbehind_enabled |
1 |
Boolean |
Whether the 'Kill a Player From Behind' task should be enabled |
ttt_taskmaster_killbehind_view_angle |
75 |
Integer (0-180) |
The angle (in degrees) from a player's eye angle within which the Taskmaster is 'spotted' for the 'Kill a Player From Behind' task |
ttt_taskmaster_killcrowbar_enabled |
1 |
Boolean |
Whether the 'Kill a Player With a Crowbar' task should be enabled |
ttt_taskmaster_killdistant_enabled |
1 |
Boolean |
Whether the 'Kill a Distant Player' task should be enabled |
ttt_taskmaster_killdistant_range |
25 |
Integer (0-100) |
The minimum distance (in meters) away a player can be to count for the 'Kill a Distant Player' task |
ttt_taskmaster_killdouble_enabled |
1 |
Boolean |
Whether the 'Get a Double Kill' task should be enabled |
ttt_taskmaster_killdouble_time |
5 |
Integer (0-30) |
The time (in seconds) the taskmaster has between kills to complete the 'Get a Double Kill' task |
ttt_taskmaster_killheadshot_enabled |
1 |
Boolean |
Whether the 'Kill a Player With a Headshot' task should be enabled |
ttt_taskmaster_killlastbullet_enabled |
1 |
Boolean |
Whether the 'Kill a Player With Your Last Bullet' task should be enabled |
ttt_taskmaster_killmidair_enabled |
1 |
Boolean |
Whether the 'Kill a Player While Midair' task should be enabled |
ttt_taskmaster_killnearby_enabled |
1 |
Boolean |
Whether the 'Kill a Nearby Player' task should be enabled |
ttt_taskmaster_killnearby_range |
5 |
Integer (0-10) |
The maximum distance (in meters) away a player can be to count for the 'Kill a Nearby Player' task |
ttt_taskmaster_killonehit_enabled |
1 |
Boolean |
Whether the 'Kill a Player in One Hit' task should be enabled |
ttt_taskmaster_killpistol_enabled |
1 |
Boolean |
Whether the 'Kill a Player With a Pistol' task should be enabled |
ttt_taskmaster_killretaliate_enabled |
1 |
Boolean |
Whether the 'Kill a Player That Attacked First' task should be enabled |
ttt_taskmaster_killtarget_enabled |
1 |
Boolean |
Whether the 'Kill Target' task should be enabled |
ttt_taskmaster_killweapon_enabled |
1 |
Boolean |
Whether the 'Kill a Player With a Specific Weapon' task should be enabled |
ttt_taskmaster_lookatplayer_enabled |
1 |
Boolean |
Whether the 'Look at Target' task should be enabled |
ttt_taskmaster_lookatplayer_time |
30 |
Integer (1-240) |
The time (in seconds) a player must look at their target to complete for the 'Look at Player' task |
ttt_taskmaster_pickupshopitem_enabled |
1 |
Boolean |
Whether the 'Pick up a Shop Item' task should be enabled |
ttt_taskmaster_standonplayer_enabled |
1 |
Boolean |
Whether the 'Stand on a Player for X Seconds' task should be enabled |
ttt_taskmaster_standonplayer_time |
15 |
Integer (1-240) |
The time (in seconds) a player must stay stand on top of another player to complete the 'Stand On Player' task |
ttt_taskmaster_stayhidden_enabled |
1 |
Boolean |
Whether the 'Stay Hidden for X Seconds' task should be enabled |
ttt_taskmaster_stayhidden_time |
30 |
Integer (1-240) |
The time (in seconds) a player must hide to complete for the 'Stay Hidden' task |
ttt_taskmaster_stayhigher_enabled |
1 |
Boolean |
Whether the 'Be Highest for X Seconds' task should be enabled |
ttt_taskmaster_stayhigher_time |
30 |
Integer (1-240) |
The time (in seconds) a player must stay higher up to complete the 'Highest Player' task |
ttt_taskmaster_stayinarea_enabled |
1 |
Boolean |
Whether the 'Stay in Area for X Seconds' task should be enabled |
ttt_taskmaster_stayinarea_range |
5 |
Integer (1-100) |
The distance (in meters) away from the location that a player must stay within to count for the 'Stay in Area' task |
ttt_taskmaster_stayinarea_time |
30 |
Integer (1-240) |
The time (in seconds) a player must stay inside the target area to count for the 'Stay in Area' task |
ttt_taskmaster_staylower_enabled |
1 |
Boolean |
Whether the 'Be Lowest for X Seconds' task should be enabled |
ttt_taskmaster_staylower_time |
30 |
Integer (1-240) |
The time (in seconds) a player must stay lower down to complete the 'Lowest Player' task |
ttt_taskmaster_stayneartarget_enabled |
1 |
Boolean |
Whether the 'Stay Near Target' task should be enabled |
ttt_taskmaster_stayneartarget_range |
5 |
Integer (1-100) |
The distance (in meters) away a player must stay within to count for the 'Stay Near Target' task |
ttt_taskmaster_stayneartarget_time |
30 |
Integer (1-240) |
The time (in seconds) a player must stay near their target to count for the 'Stay Near Target' task |
ttt_taskmaster_survive_enabled |
1 |
Boolean |
Whether the 'Survive' task should be enabled |
ttt_taskmaster_takedamage_enabled |
1 |
Boolean |
Whether the 'Take Damage and Survive' task should be enabled |
ttt_taskmaster_takedamage_time |
60 |
Integer (1-240) |
The time (in seconds) a player must survive without taking further damage to complete the 'Take Damage' task |
ttt_taskmaster_weaponpickups_count |
20 |
Integer (1-240) |
The number of unique weapons a player must pick up to complete the 'Pick Up Weapons' task |
ttt_taskmaster_weaponpickups_enabled |
1 |
Boolean |
Whether the 'Pick up X Weapons' task should be enabled |