Each round after detectives, traitors, jesters, independents, and monsters are chosen, any remaining players will be part of the innocent team. A fraction of those players have a chance to be a special innocent, and the others will each be an .
The following ConVars can be used to configure the requirements and restrictions on how innocents spawn.
ConVar | Default | Type | Description |
---|---|---|---|
ttt_special_innocent_pct | 0.33 | Float (0-1) | Percentage of innocents, rounded up, that have the chance to spawn as a special innocent. |
ttt_special_innocent_chance | 0.5 | Float (0-1) | The chance that a special innocent will spawn in each individual slot made by ttt_special_innocent_pct . |
Example: There are four members of the innocent team. ttt_special_innocent_pct
is 0.33, and ttt_special_innocent_chance
is 0.5 as per the default values above. At most 33% of the innocent team (rounded up) can be special innocents as ttt_special_innocent_pct
is set to 0.33. This means that there will be at most two special innocents. However, each of those two players only has a 50% chance to be a special innocent as ttt_special_innocent_chance
is set to 0.5. This means it is possible for the round to have zero, one, or two special innocents. All remaining members of the innocent team will each be an .
If you wanted it to be possible for all members of the innocent team to be special innocents at once, set ttt_special_innocent_pct
to 1. Alternately, if you always wanted the same number of special innocents in each round with no variation, set ttt_special_innocent_chance
to 1. Setting either ttt_special_innocent_pct
or ttt_special_innocent_chance
to 0 will make it impossible for special innocents to spawn.
Instructions for using ConVars can be found on the Configuring ConVars tutorial page, and ConVars specific to configuring each role can be found below.